![]() The previous iteration (without the Furious Racing addendum) is not quite as good, maybe only a billion out of ten. The ancient Egyptians cleary worshipped cats because they knew this game would one day exist, the pyramids were some sort of ancient computed designed to play it. If car manufacturers like Tesla do dot remodel their cars after the ones in Garfield Kart: Furious Racing (Blessed is it’s name) they will surely go broke. ![]() If I died and my consciousness was uploaded into this game, it would be like an episode of Black Mirror but instead it would be White Mirror. Like its predecessors, Slime Speedway is based around characters from various Nickelodeon animated series, known as 'Nicktoons', participating in kart races and attempting to defeat their opponents. If this game ever goes on sale, it would be an insult to the concept of money itself and needless to say, if anyone pirates it, they should receive capital punishment. It is the third entry in the Nickelodeon Kart Racers series, following Nickelodeon Kart Racers (2018) and Nickelodeon Kart Racers 2: Grand Prix (2020). This game should cost a highly paid professional three years salary at minimum, a blue collar worker should be able to spend his retirement savings on it and poor people should not even be able to play it, well maybe a demo if they donate blood everyday and one kidney. Hopefully, one day the three will one day merge into an indecipherable blissful haze. Hopefully, one day the three will one day merge into an In my existence there is waking life, sleeping life and Garfield Kart: Furious Racing. Thanks for the in-depth information, really appreciated.In my existence there is waking life, sleeping life and Garfield Kart: Furious Racing. The original's matching bonus didn't have hats in it, letting you pick whichever you wanted. Hats factor into matching kart bonuses in the remake, meaning if you want a certain hat, you either need to play its character or you are halving your speed. In the original, you could get a consumable to manipulate which items you'd get, meaning you could strategize around this. All of the hats in the game give special power ups to certain items. This means you just hoard springs and hope pies don't come during turns. In the remake you can only block it if you drop a pie in the center of the track within a tiny frame window or use a spring. Homing pies (red shells) were able to be blocked fairly easily in the original if you had an item to do it. Small bumps on the road can spin you out or make you flip upside down. Your kart has full physics on it, which means if you tap a wall, you'll either spin out or be stuck to it for a long while, since turning is bad. Many tracks with built in shortcuts had the shortcuts either removed or they became slower than taking the normal route. The remake's handling is lower overall than the original, meaning you can't turn as easily. The remake's drift boosts are nearly useless except for the max charge boost (blue) which is 3x or 4x faster, leading to that being the only one you should ever go for. Original's drift button does a small jump which can lead to some fun things, the remake doesn't actually leave the ground. They play completely different and item balance was changed a lot (remake is overall worse imo). The original and furious racing are nowhere close to being the same game. ![]() Originally posted by fax:Furious Racing is the exact same thing as the original Garfield Kart, the difference being it's thrice the price, and with improved graphics. ![]()
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