![]() This may not appeal to some, but it undeniably makes level-to-level decision making all the more meaningful. While a player can technically “respec” an infinite number of times, only three are given naturally through story progression (one per difficulty) while any more require completion of the final difficulty and a lot of grinding. ![]() Being a remaster and not a remake, though, Diablo II: Resurrected adheres to much of its old school mindset which includes the inability to redistribute skill and attribute points at will. When a character levels up, they are awarded five attribute points and one skill point which can be distributed into four stats (strength, dexterity, vitality, and energy) and three skill trees (unique per class) respectively. While there are a handful of high-end objectives that can be done once one has “rolled the credits,” Diablo II: Resurrected is the type of gift that keeps on giving well after the story has reached its end.īefore venturing out, a class must be chosen from seven options: Amazon, Assassin, Barbarian, Druid, Necromancer, Sorceress, and Paladin. The player’s primary objective is to eventually clear all five acts in each of the three difficulties: normal, nightmare, and hell. Let’s get to killing some demons, shall we?ĭiablo II: Resurrected is all about the endless cycle of killing things and taking their loot. Regardless, the original voiced dialogue makes a return here in addition to some impressively modernized cutscenes that help add a bit of depth to the lore of Sanctuary. That said, these kinds of games generally aren’t played for their storytelling anyway. The original Diablo II was a trailblazer in terms of narrative expectations for the genre, but it’s not nearly as impressive or interesting 20 years later. Over the course of five acts, the player character learns the truth behind the Dark Wanderer and what ultimately must be done to save Sanctuary. What IS known, however, is that they attract all manner of ungodly beings and leave death and decay in their wake. Now, the player character pursues the mysterious “Dark Wanderer” whose ultimate path, purpose, and identity remains a mystery. The game picks up some time after the events of the first Diablo, where the powerful demon of the same name was defeated, but not destroyed. It’s difficult to explain the little bit of narrative present in Diablo II: Resurrected without giving everything away, so this will be brief and spoiler free. Regardless, the fact remains that Diablo II: Resurrected is still a whole lot of fun. On top of that, there are performance issues on Switch and general multiplayer concerns to also consider before one should commit to vanquishing the demons of hell once more. Simply put, Diablo II: Resurrected is still very much a 20-year old game in a genre that has seen massive iterations in the years since the game’s original debut. While I’ve had an absolute blast diving back into Sanctuary (130 hours and counting), this type of game – despite the lovely, fresh coat of paint and touch of quality-of-life features – requires a very specific type of person to fully appreciate it. Fast forward 20 years and the long-awaited remaster, Diablo II: Resurrected, was naturally one of my most anticipated releases of 2021. And like any innocent kid would, I spent my time making an effort in school, hanging out with friends, and spending the rest of my free time slaying as many demons as possible in Sanctuary, the world of Diablo II. ![]() In the early 2000s, I was just a kid in high school. ![]()
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